If a player manages to play all five cards in their hand then he/she may draw another five cards and continue playing.
![skip bo rules skip bo rules](https://www.ultraboardgames.com/skip-bo/gfx/junior-components.jpg)
This top card may be used on the build cards (you do not have to use it but this pile must be finished to win the game).Īfter using the top-most card from the stock pile the next one is flipped face up and playing continues. If all four discard piles have been started then a player may be forced to place a higher numbered card on top of a lower numbered card.Īt the start of the game, each player turns over the top card of their stock pile (with the remaining stock pile cards remaining face down and unknown to any player). In subsequent turns, the player can use the five cards in his/her hand or any of the top cards from the discard piles.Įxactly which discard pile to use or which card to discard is up to the player.įor example, most of the time it would be more helpful to have a 3 card on top of a 4 card such that if the 3 card is played then the 4 card can be played. If a player cannot play onto any of the build piles, or chooses not to, then he/she must place one card in one of their four discard piles face-up.Player must discard 1 card at the end of his/her turn. If all four build piles have been started then no more may be started until one is cleared (i.e. Once the 1 card is played by a player to start one of the build piles, any player can add to the pile on their turn. There can be a maximum of four build piles. (If the draw pile is depleted, then these used build piles are shuffled and placed on the draw pile location and become the new draw pile.)
![skip bo rules skip bo rules](https://www.ultraboardgames.com/skip-bo/gfx/roll6.jpg)
until the 12 card is played.Īt this time, the build pile is removed and a new build pile may start again. Players may not hide the their flipped card from the other players, doing so results in a forfeit.Įach build pile is started with the 1 card.Īfter the 1 card is played then the 2 card may be played on top then the 3 card then the 4 card etc. The exact quantity is not especially important to game play, but all players should have the same amount. The rules specify that for 2 to 4 players, each player should have a stock pile of 30 cards.įor 5 or more players, each player should have a stock pile of 20 cards.įor faster games, a smaller stock of 10 or 15 cards can be used.įor a long two player game, each stock pile could have 40 cards in it. The goal of the game is to play all of the cards in your stock pile. The game starts with each player having a stock pile of cards. The newer card configuration increased the difficulty of the game. Prior to 1980, the game consisted of 3 decks of regular playing cards with 6 SKIP-BO cards replacing the standard 2 jokers in each deck.
![skip bo rules skip bo rules](https://www.ultraboardgames.com/skip-bo/gfx/roll.jpg)
The winner is the first to get rid of all the cards in his stock pile. Two to six people can play at a time, in pairs or individually. Alternatively, the 162 cards could be 3 regular decks of playing cards, including the jokers, with ace to queen corresponding to 1 to 12 and the kings and jokers corresponding to the SKIP-BO cards. It includes 144 playing cards that have numbers on them ranging from 1 to 12 and 18 SKIP-BO cards totaling 162 cards. It is a commercial version of the card-game " Spite and Malice". The company was subsequently bought by Mattel. Hazel Bowman of Brownfield, Texas began producing a boxed edition of the game under the name Skip-bo. SKIP-BO ( Template:Pron-en) Template:Fix is a popular card game.